Dice rolls are usually shown as two numbers followed by a colon. The numbering of the points is based on the point of view of the player whose turn it is. Each point thus has two numbers, depending on who is on roll, e.g. white`s 4-point is black`s 21-point. Diagrams are usually numbered from the viewpoint of the player whose home board is at the bottom of the diagram.. Each movement is depicted by giving the start and end point of the checker separated by a `/`. If a player is on the bar and fails to enter, a 0 is used to represent his roll (sometimes the word fan is also used). If a player is on the bar against a closed board (when the opponent owns all six of his home board points), his move is left blank or noted as `no play`.
Hits are denoted by an asterisk. A move made from the bar has `bar` as its starting point. A move bearing off a checker has `off` as its ending point. Where more than one checker is moved identically, as is often the case when doubles are thrown then this fact will be indicated by showing the number of men moved in brackets after the move.
The doubling cube is denby a large block It is either in the centre or is `owned` by one of the players. The value of the cube is always shown.